Reverse Engineering
Devlog #073 - When the rulebook and the code disagree
September 23, 2026
Devlog #074 - What Darklands means by difficulty
September 23, 2026
Devlog #072 - The battlefield starts moving
September 16, 2026
Devlog #071 - Before the battlefield appears
September 11, 2026
Devlog #070 - One hour, several hidden decisions
September 8, 2026
Devlog #069 - Behind the sanctuary door
September 7, 2026
Devlog #068 - A sword blow, checked against the original
September 5, 2026
Devlog #067 - The price of recovery
August 31, 2026
Devlog #066 - Events: Darklands' Hidden Scheduler
August 20, 2026
Devlog #008 - The Runtime Side Starts to Click
April 3, 2026
Devlog #007 - A Pointer to the Character Data
April 2, 2026
Devlog #006 - When the AI Catches Its Own Mistakes
April 2, 2026
Devlog #005 - Inside the Game Loop
April 1, 2026
Devlog #004 - Phase 2: Into the Game Logic
March 25, 2026
Devlog #003 - The Knowledge Base
March 20, 2026
Devlog #002 - Phase 1: Naming the Map
March 15, 2026
Devlog #001 - Why Are We Doing This?
March 10, 2026