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Reverse-Engineering

Devlog #008 - The Runtime Side Starts to Click

April 3, 2026

Devlog #007 - A Pointer to the Character Data

April 2, 2026

Devlog #006 - When the AI Catches Its Own Mistakes

April 2, 2026

Devlog #005 - Inside the Game Loop

April 1, 2026

Devlog #004 - Phase 2: Into the Game Logic

March 25, 2026

Devlog #003 - The Knowledge Base

March 20, 2026

Devlog #002 - Phase 1: Naming the Map

March 15, 2026

Devlog #001 - Why Are We Doing This?

March 10, 2026